Quote:
Originally Posted by JaBurns
Tried the 1902 season stats still looking out of wack. Blew it up starting again in 1901 with regular database. Have run the inaugural draft which looks much better with age distrubution. For some reason I am only getting 27 players per team in the draft, not 44 as I was reading early in this thread. Seeing ~ 200 free agents. Only roster moves I made in set up were to restrict the reserve roster to 30, to keep player's, and spring training roster to 50. Having a 10 round draft every December and decided to import 2 Negro Leaguer's every year who never played MLB, may make a few exceptions (Satchel Paige comes to mind) from the Spritze database. First two imports were Rube X Foster and Double Duty Radcliffe, both of whom I imported into the 1901 draft (impressed myself didn't even have to curse at the computer once). Won't be very scientific I will choose 1 pitcher and 1 fielder per year. Stay tuned planning to run 1901 season tomorrow one week at a time to check for problems with the league. Fingers crossed.
If you have any suggestions for Negro Leaguer's please let me know... 
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I wish I had suggestions for you. I use a random number generator and the Spritze master.csv file to figure out who's coming in. Generally I'll put in two per amateur draft, and I think I'll put 16 players into the inaugural draft to make it a 45 rounder. I use a little "affirmative action" to get Negro Leaguers in because I didn't get any for 44 years using straight up random selection and that's not what I want. Too many of them (if they're super good) can unbalance your league, so I'm very careful with that.
With the inaugural draft, possibly the reason you're seeing fewer per team plus a bunch of free agents is that the inaugural draft is set to 20 something rounds. You have to go in and manually adjust it to the number of rounds that will get all of the players drafted. I do that and use a serpentine order draft (meaning the teams draft 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1 etc etc). That way, it reduces the advantage of going first in the inaugural draft every damn round. How many players in your game? Should be 704 if you have 44 players * 16 teams = 704 players. I think what may have happened is that your inaugural draft went 27 rounds and the remaining 272 players were dumped into the free agent pool. You could start your game over and make them all come through the draft, or leave it the way it is. S'up to you.
I never restrict the reserve roster. I still see about 50+ free agents sitting in the free agent pool the day before free agents file in the offseason, so there are still plenty to go around. I also don't know if the AI will do some funky things with the rosters and cut players it should be keeping and keep players it should be cutting. I had about 85% of the drafted players in my league getting to play in at least one game (the proverbial cup of coffee) with the game in OOTP16. I downloaded OOTP18 today, but I do a lot of modifying before it's game ready so I haven't really looked at it yet. So many great players have come into MLB since OOTP16 came out and I was missing them (OOTP16 is pre Carlos Correa, Francisco Lindor, Corey Seager, Michael Fulmer etc etc to name but a few). If I continue my 52 year old game, it will remain in OOTP16.
I will probably also import players like Satchel Paige from the Spritze database if he shows up in my game via the default database. I want him to be 18, not 41 damn it. Same goes for guys like Jackie Robinson, Roy Campanella, Monte Irvin etc.