even if he degrades, no guarantee he moves to 1b etc.. but if you use the settings that are relevant that ry1220 mentions, you can make it a likely probability as opposed to 100% luck.
if you want them to do things similar to RL, then you want their ratings to not follow the development engine but to allow RL historical stats to determine how their ability changes over time.
i say "similar" for a reason... don't expect an exact recreation... maybe some settings can make that nearly possible or not, but likely a choice has to be made by the ai or human that eventually will differ no matter how similar you make it.
Last edited by NoOne; 10-22-2017 at 12:49 PM.
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