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Old 02-16-2018, 08:50 AM   #42
KC70
Bat Boy
 
Join Date: Feb 2018
Posts: 8
OpenGL 1.4

I've been running OOTP18 since last March without a problem (3D, FaceGen) then I received this message the other day "OOTP 18 requires OpenGL 1.4 or newer. Your system does not meet the requirement."
My drivers are all updated. No Windows or other updates were done since I last opened the game.
I've attached the graphics information.
Thanks for looking into this!









http://www.geeks3d.com

http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5-3427U CPU @ 1.80GHz
- CPU Core Speed: 2294 MHz
- CPU logical cores: 4
- Family: 6 - Model: 10 - Stepping: 9
- Physical Memory Size: 4096 MB
- Operating System: Windows 7 64-bit build 7601 [ServicePack 1]
- PhysX Version: 80425


===================================[ Graphics Adapters /GPUs ]
- Current Display Mode: 1600x900 @ 50 Hz - 16 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) HDGraphics 4000
- GPU codename:IvyBridge(GT2)
- Device ID: 8086-166
- Subdevice ID:17AA-21F9
- Revision ID: 9
- Driver:9.17.10.2843 (8-21-2012) - GL:ig7icd64.dll
- Bus Id: -1
- Shader cores: 16
- Texture units: 2
- TDP: 35W
- BIOS version:Intel Video BIOS
- Memory size:1704MB
- Memory type:
- Memory bus width:0-bit


===================================[ OpenGL GPU Capabilities]
- OpenGL vendor: Intel
- OpenGL renderer: Intel(R) HD Graphics 4000
- OpenGL Version: 4.0.0 - Build 9.17.10.2843
- GLSL (OpenGL Shading Language) Version: 4.00 - Build9.17.10.2843
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 1024
- Max Varying Float: 64
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 145 extensions (GL=129 and WGL=16)
-GL_EXT_blend_minmax
-GL_EXT_blend_subtract
- GL_EXT_blend_color
- GL_EXT_abgr
- GL_EXT_texture3D
-GL_EXT_clip_volume_hint
-GL_EXT_compiled_vertex_array
-GL_SGIS_texture_edge_clamp
-GL_SGIS_generate_mipmap
-GL_EXT_draw_range_elements
-GL_SGIS_texture_lod
-GL_EXT_rescale_normal
-GL_EXT_packed_pixels
-GL_EXT_texture_edge_clamp
-GL_EXT_separate_specular_color
-GL_ARB_multitexture
-GL_EXT_texture_env_combine
- GL_EXT_bgra
- GL_EXT_blend_func_separate
-GL_EXT_secondary_color
- GL_EXT_fog_coord
-GL_EXT_texture_env_add
-GL_ARB_texture_cube_map
-GL_ARB_transpose_matrix
-GL_ARB_texture_env_add
-GL_IBM_texture_mirrored_repeat
-GL_EXT_multi_draw_arrays
- GL_SUN_multi_draw_arrays
- GL_NV_blend_square
-GL_ARB_texture_compression
-GL_3DFX_texture_compression_FXT1
-GL_EXT_texture_filter_anisotropic
-GL_ARB_texture_border_clamp
-GL_ARB_point_parameters
-GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3
-GL_ARB_texture_env_crossbar
-GL_EXT_texture_compression_s3tc
- GL_ARB_shadow
- GL_ARB_window_pos
-GL_EXT_shadow_funcs
-GL_EXT_stencil_wrap
-GL_ARB_vertex_program
-GL_EXT_texture_rectangle
-GL_ARB_fragment_program
-GL_EXT_stencil_two_side
-GL_ATI_separate_stencil
-GL_ARB_vertex_buffer_object
-GL_EXT_texture_lod_bias
-GL_ARB_occlusion_query
-GL_ARB_fragment_shader
-GL_ARB_shader_objects
-GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two
-GL_ARB_vertex_shader
-GL_NV_texgen_reflection
-GL_ARB_point_sprite
-GL_ARB_fragment_program_shadow
-GL_EXT_blend_equation_separate
-GL_ARB_depth_texture
-GL_ARB_texture_rectangle
-GL_ARB_draw_buffers
-GL_ARB_color_buffer_float
-GL_ARB_half_float_pixel
-GL_ARB_texture_float
-GL_ARB_pixel_buffer_object
-GL_EXT_framebuffer_object
-GL_ARB_draw_instanced
-GL_ARB_half_float_vertex
-GL_ARB_occlusion_query2
-GL_EXT_draw_buffers2
- GL_WIN_swap_hint
-GL_EXT_texture_sRGB
- GL_ARB_multisample
-GL_EXT_packed_float
-GL_EXT_texture_shared_exponent
- GL_ARB_texture_rg
-GL_ARB_texture_compression_rgtc
-GL_NV_conditional_render
-GL_EXT_texture_swizzle
- GL_ARB_texture_gather
- GL_ARB_sync
-GL_ARB_framebuffer_sRGB
-GL_EXT_packed_depth_stencil
-GL_ARB_depth_buffer_float
-GL_EXT_transform_feedback
-GL_ARB_transform_feedback2
-GL_ARB_draw_indirect
-GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
-GL_ARB_framebuffer_object
-GL_EXT_texture_array
-GL_EXT_texture_integer
-GL_ARB_map_buffer_range
-GL_EXT_texture_snorm
-GL_ARB_blend_func_extended
-GL_INTEL_performance_queries
- GL_ARB_copy_buffer
- GL_ARB_sampler_objects
-GL_NV_primitive_restart
-GL_ARB_seamless_cube_map
-GL_ARB_uniform_buffer_object
- GL_ARB_depth_clamp
-GL_ARB_vertex_array_bgra
-GL_ARB_shader_bit_encoding
-GL_ARB_draw_buffers_blend
-GL_ARB_geometry_shader4
- GL_ARB_texture_query_lod
-GL_ARB_explicit_attrib_location
-GL_ARB_draw_elements_base_vertex
-GL_ARB_instanced_arrays
-GL_ARB_fragment_coord_conventions
-GL_EXT_gpu_program_parameters
-GL_ARB_texture_buffer_object_rgb32
-GL_ARB_compatibility
-GL_ARB_texture_rgb10_a2ui
-GL_ARB_texture_multisample
-GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_timer_query
-GL_INTEL_map_texture
-GL_ARB_tessellation_shader
-GL_ARB_vertex_array_object
-GL_ARB_provoking_vertex
- GL_ARB_sample_shading
-GL_ARB_texture_cube_map_array
- GL_ARB_gpu_shader5
-GL_ARB_gpu_shader_fp64
-GL_ARB_shader_subroutine
-GL_ARB_transform_feedback3
-WGL_EXT_depth_float
-WGL_ARB_buffer_region
-WGL_ARB_extensions_string
-WGL_ARB_make_current_read
-WGL_ARB_pixel_format
- WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_EXT_swap_control
-WGL_EXT_swap_control_tear
-WGL_ARB_multisample
-WGL_ARB_pixel_format_float
-WGL_ARB_framebuffer_sRGB
-WGL_ARB_create_context
- WGL_ARB_create_context_profile
-WGL_EXT_pixel_format_packed_float
-WGL_EXT_create_context_es2_profile
- OpenGL SPIR-V Extensions: 0
- OpenGL core capabilities: 176 caps listed
-GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER:32
- GL_MAX_LIGHTS: 8
-GL_MAX_CLIP_PLANES: 8
-GL_MAX_TEXTURE_SIZE: 8192
-GL_MAX_PIXEL_MAP_TABLE: 65536
-GL_MAX_ATTRIB_STACK_DEPTH: 16
-GL_MAX_MODELVIEW_STACK_DEPTH: 32
-GL_MAX_NAME_STACK_DEPTH: 128
-GL_MAX_PROJECTION_STACK_DEPTH: 4
-GL_MAX_TEXTURE_STACK_DEPTH: 10
-GL_MAX_VIEWPORT_DIMS: 8192
-GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
-GL_MAX_3D_TEXTURE_SIZE: 2048
-GL_MAX_ELEMENTS_VERTICES: 1200
-GL_MAX_ELEMENTS_INDICES: 1200
-GL_MAX_TEXTURE_UNITS: 8
-GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_LOD_BIAS:15
-GL_MAX_DRAW_BUFFERS: 8
-GL_MAX_VERTEX_ATTRIBS: 16
-GL_MAX_TEXTURE_COORDS: 8
-GL_MAX_TEXTURE_IMAGE_UNITS: 16
-GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
-GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024
-GL_MAX_VARYING_FLOATS: 64
-GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
-GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
-GL_MAX_CLIP_DISTANCES: 8
-GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
-GL_MAX_VARYING_COMPONENTS: 64
-GL_MIN_PROGRAM_TEXEL_OFFSET: -8
-GL_MAX_PROGRAM_TEXEL_OFFSET: 7
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
-GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
-GL_MAX_RENDERBUFFER_SIZE: 4096
-GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 8
-GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
-GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
-GL_RGBA_FLOAT_MODE_ARB: 0
-GL_MAX_COLOR_ATTACHMENTS_EXT: 8
-GL_MAX_RENDERBUFFER_SIZE_EXT: 4096
-GL_MAX_SAMPLES_EXT: 8
- GL_RGBA_INTEGER_MODE_EXT:0
-GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
-GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
-GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
-GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
-GL_MAX_TEXTURE_BUFFER_SIZE: 65536
-GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 65536
-GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
-GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS:12
-GL_MAX_COMBINED_UNIFORM_BLOCKS: 60
-GL_MAX_UNIFORM_BUFFER_BINDINGS: 60
-GL_MAX_UNIFORM_BLOCK_SIZE: 16384
-GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1
-GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1
-GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1
-GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
-GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16
-GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 1024
-GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256
-GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS:64
-GL_MAX_GEOMETRY_INPUT_COMPONENTS: 64
-GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
-GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
-GL_MAX_SERVER_WAIT_TIMEOUT: 0
-GL_MAX_SAMPLE_MASK_WORDS: 1
-GL_MAX_COLOR_TEXTURE_SAMPLES: 8
-GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
-GL_MAX_INTEGER_SAMPLES: 8
-GL_PROVOKING_VERTEX: 36430
-GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
-GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16
-GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64
-GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32
-GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024
-GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256
-GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
-GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
-GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
-GL_MIN_SAMPLE_SHADING_VALUE: 0
-GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
-GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
-GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
-GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
-GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
-GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
-GL_MAX_SUBROUTINES: 256
-GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
-GL_MAX_PATCH_VERTICES: 32
-GL_MAX_TESS_GEN_LEVEL: 64
-GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 1024
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:1024
-GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16
-GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16
-GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
-GL_MAX_TESS_PATCH_COMPONENTS: 120
-GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
-GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
-GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 12
-GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 12
-GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
-GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
-GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 50176
-GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 50176
-GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
-GL_MAX_VERTEX_STREAMS: 4
- GL_MAX_VERTEX_UNIFORM_VECTORS:256
-GL_MAX_VARYING_VECTORS: 16
-GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
- GL_MAX_VIEWPORTS:0
-GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
-GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
-GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
-GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
-GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
-GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
-GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
-GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
-GL_MAX_IMAGE_UNITS: 0
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:0
-GL_MAX_IMAGE_SAMPLES: 0
-GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
-GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
-GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
-GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
-GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
-GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
-GL_MIN_MAP_BUFFER_ALIGNMENT: 0
-GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
-GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
-GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
-GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
-GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
-GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
-GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
-GL_PACK_COMPRESSED_BLOCK_SIZE: 0
-GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
-GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_COMPUTE_IMAGE_UNIFORMS:0
-GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
-GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
-GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
-GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
-GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:0
-GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0
-GL_MAX_VERTEX_ATTRIB_BINDINGS: 0
-GL_MAX_UNIFORM_LOCATIONS: 0
-GL_MAX_FRAMEBUFFER_WIDTH: 0
-GL_MAX_FRAMEBUFFER_HEIGHT: 0
-GL_MAX_FRAMEBUFFER_LAYERS: 0
-GL_MAX_FRAMEBUFFER_SAMPLES: 0
-GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
-GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0
-GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
-GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
-GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
-GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
-GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
-GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
-GL_MAX_CULL_DISTANCES: 0
-GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
- OpenGL extension capabilities: 89 caps listed
-GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
-GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
-GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)
-GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
-GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
-GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
-GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128(GL_EXT_transform_feedback)
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4(GL_EXT_transform_feedback)
-GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
-GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
-GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
-GL_MAX_COMBINED_UNIFORM_BLOCKS: 60 (GL_ARB_uniform_buffer_object)
-GL_MAX_UNIFORM_BUFFER_BINDINGS: 60 (GL_ARB_uniform_buffer_object)
-GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)
-GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)
-GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)
-GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)
-GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
-GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)
-GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
-GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)
-GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
-GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
-GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES:8 (GL_ARB_texture_multisample)
-GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_geometry_shader4)
-GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)
-GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)
-GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
-GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)
-GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
-GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)
-GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
-GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
-GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5)
-GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5)
-GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
-GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
-GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
-GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
-GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
-GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 1024 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 1024 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
-GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 50176(GL_ARB_tessellation_shader)
-GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 50176 (GL_ARB_tessellation_shader)
-GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 12 (GL_ARB_tessellation_shader)
-GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 12 (GL_ARB_tessellation_shader)
-GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
-GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
-GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:4 (GL_ARB_transform_feedback3)
-GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
-GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
-GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:8192 (GL_ARB_texture_cube_map)
-GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)
-GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000(GL_EXT_texture_filter_anisotropic)
-GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 (GL_ARB_vertex_shader)
-GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
-GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
-GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)
-GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:80 (GL_ARB_vertex_shader)
-GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
-GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)
-GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
-GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
-GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)
-GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
-GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)
-GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 1024 (GL_ARB_shading_language_100)
-GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
-GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
-GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 8(GL_ARB_framebuffer_object)
-GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
-GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

-CL_DEVICE_NAME: Intel(R) Core(TM)i5-3427U CPU @ 1.80GHz
- CL_DEVICE_VENDOR:Intel(R) Corporation
- CL_DRIVER_VERSION:1.1
- CL_DEVICE_PROFILE:FULL_PROFILE
- CL_DEVICE_VERSION:OpenCL 1.1 (Build 30316.30328)
- CL_DEVICE_TYPE:CPU
-CL_DEVICE_VENDOR_ID: 0x8086
-CL_DEVICE_MAX_COMPUTE_UNITS: 4
-CL_DEVICE_MAX_CLOCK_FREQUENCY: 1800MHz
-CL_DEVICE_ADDRESS_BITS: 32
-CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
-CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
-CL_DEVICE_MAX_PARAMETER_SIZE: 3840
-CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE:256KB
-CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
-CL_DEVICE_LOCAL_MEM_TYPE: Global
-CL_DEVICE_LOCAL_MEM_SIZE: 32KB
-CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
-CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES:[1024 ; 1024 ; 1024]
-CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
-CL_EXEC_NATIVE_KERNEL: 14905632
-CL_DEVICE_IMAGE_SUPPORT: YES
-CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
-CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
-CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192
-CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192
-CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
-CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
-CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
-CL_DEVICE_MAX_SAMPLERS: 480
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT:8
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 2
-CL_DEVICE_EXTENSIONS: 11
- Extensions:
- cl_khr_fp64
- cl_khr_icd
-cl_khr_global_int32_base_atomics
-cl_khr_global_int32_extended_atomics
-cl_khr_local_int32_base_atomics
-cl_khr_local_int32_extended_atomics
-cl_khr_byte_addressable_store
- cl_intel_printf
- cl_ext_device_fission
-cl_intel_exec_by_local_thread
-cl_khr_gl_sharing

- CL_DEVICE_NAME:Intel(R) HD Graphics 4000
- CL_DEVICE_VENDOR:Intel(R) Corporation
- CL_DRIVER_VERSION:9.17.10.2843
- CL_DEVICE_PROFILE:FULL_PROFILE
- CL_DEVICE_VERSION:OpenCL 1.1
- CL_DEVICE_TYPE:GPU
-CL_DEVICE_VENDOR_ID: 0x8086
-CL_DEVICE_MAX_COMPUTE_UNITS: 16
-CL_DEVICE_MAX_CLOCK_FREQUENCY: 350MHz
-CL_DEVICE_ADDRESS_BITS: 64
-CL_DEVICE_MAX_MEM_ALLOC_SIZE: 415744KB
- CL_DEVICE_GLOBAL_MEM_SIZE:1624MB
-CL_DEVICE_MAX_PARAMETER_SIZE: 1024
-CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
-CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
-CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
-CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
-CL_DEVICE_LOCAL_MEM_SIZE: 64KB
-CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
-CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
-CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
-CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
-CL_EXEC_NATIVE_KERNEL: 14905636
- CL_DEVICE_IMAGE_SUPPORT:YES
-CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
-CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
-CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
-CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
-CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
-CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
-CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
-CL_DEVICE_MAX_SAMPLERS: 16
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
-CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
-CL_DEVICE_EXTENSIONS: 10
- Extensions:
- cl_khr_icd
-cl_khr_global_int32_base_atomics
-cl_khr_global_int32_extended_atomics
-cl_khr_local_int32_base_atomics
-cl_khr_local_int32_extended_atomics
-cl_khr_gl_sharing
-cl_khr_d3d10_sharing
-cl_intel_dx9_media_sharing
-cl_khr_3d_image_writes
-cl_khr_byte_addressable_store
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