View Single Post
Old 02-21-2018, 07:52 AM   #2
bwburke94
Hall Of Famer
 
bwburke94's Avatar
 
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,512
Going down the list:

Character Selection

Obviously, in a text sim, "player" isn't going to be an option, and "commissioner" is likely better implemented as a toggle. But the other four options would all work well.

"Coordinator" can be implemented by coaching only one side of the ball instead of both, similar to how it works in NCAA Football 14.

Starting Point

This would be really easy to implement, because all it is in text-sim terms is a separate quickstart for each potential start point. The closest we've ever seen to an offseason start is the NFL Head Coach series.

Arcade vs. Simulation

Irrelevant in a text sim, but a Challenge Mode would serve the same purpose.

Injuries (During Practice)

Should be easy enough. The specific request is to allow injuries during practice, which would be a separate toggle from the main injury frequency.

Sim Game Injury Slider / Position Injury Slider

Probably redundant, except as a way to handicap the user team. Not something we'd want for a first release under the OOTP banner.

Injury Severity

Unlike in baseball, it makes a lot of sense to have this kind of setting. Just don't make it have too dramatic of an effect.

Trade Difficulty / Free Agent Difficulty / Negotiation Difficulty

The first exists in OOTP Baseball already, so it shouldn't be too hard to put into FOF9. The latter two should probably be merged into a single setting (free agents are a subset of negotiations).

XP Allocation / Award Bonuses / Practice XP Distribution

Irrelevant in a text sim, because it's unlikely to use an experience-based progression system.

Ratings (Visibility)

Essentially the equivalent of a "scouting accuracy" setting, and can be implemented that way.

DEV Trait

Redundant, given the likelihood of visible potential ratings.

Franchise UI (various settings)

Irrelevant in a text sim.

Choosing Preseason Opponents

This is taken from the pre-CFM era of Madden, and honestly makes a lot of sense in a text sim. It would be best implemented as a "User teams can choose their preseason opponents" toggle.

90-man Rosters

In a text sim, this could be done as a "preseason roster size" setting, similar to what OOTP Baseball has for spring training.

Multi-Team Depth Charts

I doubt this would make sense in the professional game. It's more of a college-ish feature, and is basically a waste of coding time.

Big Decisions - Preseason (various settings)

The waiver wire and PUP list (etc.) would obviously make it into a text sim anyway.

Game Prep (various settings)

In a text sim, this sort of thing is unnecessary. The only thing on that list that could translate well into a text sim is a list of personnel/formations used by each team, but that would work better in a statistics menu rather than in a game-prep menu.

Enhanced Stat Tracking

This is a no-brainer for text sims. The lack of "game footage" on players makes it necessary to track a lot more stats than in traditional sports video games.

Practice (various settings)

Same situation as Game Prep. There's no need to put all of this into a text sim, beyond the possibility of players being injured.

Other Game Prep Ideas (various settings)

You get the picture, right?

Dynamic GamePlans

Could be implemented well into a text sim. The idea is that teams would call plays which suit their strength - the trouble isn't in implementing this feature, it's in balancing this feature.

Team Chemistry/Player Morale

Another well-known feature from OOTP Baseball can cross over into the gridiron.

Big Decisions - Regular Season

This section of the original article dealt mostly with the implementation of injuries, which I have no idea how to do outside of the "player X out for Y weeks" stuff. I made my thoughts on injuries clearer above.

Gameplay Presentation (various settings)

Irrelevant in a text sim.

Multiple Broadcast Packages

Or rather, in a text sim, multiple score bugs. Not really necessary at this time.

Big Decisions - Off-season (various settings)

I feel it's best to deal with the offseason in a separate post, because of how complicated it can be.
bwburke94 is offline