Not a bug - my fictional universes always start in the year 1800.
If there's anything that I
might report as a bug, it's that when I created the minor leagues for my Major League equivalent in Advanced Mode, they ended up being based on 1800 settings for players/financials etc. rather than the settings for the major league they were spawned off of. I had to delete them, reenter starting year to be 2018 and re-create them to get the results I wanted.
Well, there's also the fact that 99% of my first Amateur Draft pool was made up of players from the Island nation of
Tokelau. What happens is that when you pick a certain International Region (Here: INTERNATIONAL: Anglosphere), there are two settings on the Players tab, "Default Player origin" and "Amateur Draft Player origin", I believe. There is a function called "even distribution" that sets the percentage of player origins proportionally to the nations' population. If you select that for "Default Player origin", you get the desired result of roughly 60% United States, 0.01% for the various microscopic island nations and so on. If you select that function for "Amateur Draft", however,
every single player (except for the standard 1% from random origin) will be from Tokelau. Perhaps more precisely, Tokelau will be set to 1% or so and it will be the only percentage set at all.
The same happens for INTERNATIONAL: Trans-Atlantic, by the way, except instead of Tokelau everybody will be from Greenland.
The other functions work as intended (I used the one that set nation percentages to how my franchises are distributed).
Another bug, or at least it looked like that to me, is a tendency for "Randomize Cities" to result in placeholder names in my minor leagues - such as my AAA affiliate being named "Brooklyn AAA" instead of a random city within the region set for the minor league. I got it to work properly by deselecting the region and instead picking a specific nation for the minor league to be from.
What trips me up about this stuff is that I'm supposed to attach league files for bugs, but which league files do I attach to bugs that occur before a league file can even be created?