View Single Post
Old 04-06-2018, 05:13 PM   #8
LegalEagle80
Minors (Double A)
 
Join Date: Jun 2008
Posts: 113
Quote:
Originally Posted by highandoutside View Post
Yes, I imagine this is very difficult to program. That's why, with issues such as this, I wouldn't mind if the game departed from reality a little bit, if it gave us a stronger, more realistic, AI.

For example, how about a single signing period where the AI deals with extensions and free agent signings all at once? That way it can calculate the cost of extensions against free agents. The problem now is that the AI has no idea who the free agents are going to be at the end of the year, so they may offer extensions and run out of money before the free agent period starts. If all player costs were known to the AI at the same time, it may distribute its money in a more realistic way.

The difficulty of the programming is also why I don't take players from the AI on waivers. It just isn't capable of managing all the complexities of the financial system well enough, so I leave it alone when it runs to problems and places good players on waivers.
I agree. I figured the thread would be hijacked with bigger picture conversations about free agency, unions and the CBA. I didn't want to get into that for the purposes of this issue.

Yes, programming the AI re: future signings has to be incredibly complicated. The rest of the game is so good it makes it extra frustrating when I see the free agent issue continue to happen, or when I see a team with a solid prospect in a position sign an aging player to a fairly large contract rather than promote from their minor leagues, but it's inevitable with how many moving parts there are.
LegalEagle80 is offline   Reply With Quote