Debugging created sounds
Thank you for the guidance. Here is what I did.
The file that I added to the sound directory is a strike three sound named
strike_three4.ogg.
I removed the other three strike three sound files so my file was the only one that would play when a strike out occurred.
I turned on the trace in game settings.
I created a new game.
Played a game and the strike out sound was not audible.
The opened the trace log file and found this entry:
Play: SOUND_STRIKE3/1 - 70.
I checked the volume of my sound file in the sound directory and it is as loud as I can make it (125%). When I double click on my sound file, it's certainly loud enough to hear.
Thanks again for taking the time. Let me know if there is anything else to try.
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