i don't know how well it scales buy usualyl ~$2 less for weekday vs fri-sat-sun.
games played vs Wins (or winpct)... it will shift upward or downward as time goes as far as what ticket price results in what attendance. ihave not tried to map it out perfectly, but you could know this down to the # of games and # of wins related to team interest and such.
it takes me a few years, but once i learn a ceiling to my revenue, i fix it.. i'm bored of that stuff quickly, lol. it's tediious and repetitive. if the ai can't do it competently for me, i learn then i jsut adjsut whatever i need to for my team for a static ticket price to make that revenue, lol.. .totally cheating, but i short myself ~$5-10 million from what i can do if i control it by hand each year and call it square. probably saves my 15mins or more per ootp calendar year.
biggest thing is to gouge on your season ticket prices, becaues it won't cost you total attendance... there's a break-even point where the drop in season tickets will not warrant the increase in price -- this is the longest process to hammer out, becaue oyu can only really do this 1 time the day after winter meeting end... that initialy estimate of total sold... changing it after this point gives less useful info.. not saying you shuldn't adjust if it's too low, but evnetualyl you will know the estimate based on $ and fan interest level.
i think somwhere near 1/3rd of attendance should maximize it, if it scales to all park sizes... i use 54-56k stadiums. i don't worry so much about hte last 500k-1m potential revenue