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Old 04-23-2018, 11:41 PM   #11
Timofmars
Minors (Triple A)
 
Join Date: Feb 2018
Posts: 251
This post says international scouting budget affects the player discoveries, while I've seen other people state that amateur scouting affects player discoveries, and international scouting helps only if you have international leagues running (presumably, not helping you make discoveries, but rather that you get more accurate info on those other leagues).

On the scouting page in the Front Office, it says, "The amateur and international budgets further influence the quality of players discovered by your scout, both in the national independent and international leagues (if not disabled in the league options)." That implies that there are either 2 types of scouting discoveries, or there is 1 type that is affected by scouting budgets.

In the league settings, players menu, there are settings about how many free agents and things to generate each year. 3 of settings seem to be for free agents that are available to all the teams, but only 1 is a per-team setting, and that is International Scouting Discoveries.

The scouting budget page tells nothing about this (and btw, there seems to be other mistakes there about players with 1 day of professional service time being considered major leaguers for scouting, when surely it should be ML service time).

There is an international scouting page in the manual that says that when you scout internationally, there is a chance you can find a hidden player, which is a player that other teams are not yet aware of, giving you the chance to sign the player before anyone else. However, if you wait too long, other teams will hear about the player eventually and be able to sign them. It also states that this hidden player setting can be changed in the game options under the "player and picture options" settings page. Of course, that settings page is now called "players & facegen" under game settings. But no such hidden player setting exist there or anywhere else I look.

So I don't know what the deal is with all of this.

Do you devs think you could maybe take a day once a decade to read through and update your game manual to correct all the outdated information? Sheesh. You guys apparently don't even take care to document all your coding changes internally. As a former programmer myself, I think I'd probably be horrified to see your code and the lack of comments and documentation and other best-practices. Are you trying to guarantee job security for yourselves in that nobody else would be able to navigate your code? /rant
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