IanIachimoe,
defensive ability or experience?
the 3b defensive rating will change with experience relative to fielding ability (if range, arm, if error etc)..
his raw infield fielding raitngs won't often change and more likely to go down than up due to aging/time etc. think it's only TCR-related chagnes, but may not be the case for 17-18 year olds etc. in generla this stuff trends down or maintains, rarely increases, so most likely TCR related with increases.
you can only see the raw Exp ratings in editor.. so, if his 3b rating isn't goin up anymore, he's likely 200/200 for that position and he is as high as he will go without a TCR event.
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Original question:
1) don't think ST gives a bump to leraning, but there's no drawback to your win/loss column - or at least a win you care about. just a benefit the guy isn't making errors in a regular season game... but maybe there is a bump to gaining exp, who knows but it'd be a small bump, nonetheless.
better to make sure they learn different positions while in MiL... force them to start at various position until their Defensive Rating at that position doens't increase anymore.. then move to next cross-potions training you want them to have. you won't lose experience as you switch.
also, like i mentioned above in reply to IanIachimoe, defensive ratings like OF/IF range aren't going to change simply by playing them at CF or SS. that's basicalyl their ceiling unless a Talent Change Randomness-even occurs (TCR settings 100/200 is default - found in Global Settings)
2)
it is completely random.. some things influence the probabilty, but even so the probability remains low.. check manual to verify: Intelligence will increase the rate of a new pitch learned. develoment budget is a rising tide, almost certain has an influence, even if it amounts to something as small as less than 1% improvement of the chance.
basically, never expect it to happen.. if it does happen, it's most likely a very poorly rated pitch.. in the rare event it's a useable pitch and it calls for a role change, go ahead and convert them to SP.
postulation: a 3rd+ pitch (*once it exists only! see '*' below) may develop better as a SP than an RP -- *** this is a total guess not based on anything but perceived common sense.
*i would not assume it increases chances of a 3rd pitch magically appearing (learned new pitch). So, don't take RP and force start as SP in hopes it occurs based on what i said above. i am not saying that. but if they gain a third pitch that isn't a "junky" potential value, move them to SP etc.
3) stamina rating will only change due to aging(negative effect) and TCR from what i see. akin to how i explained defensive abilities like OF/IF range or OF/IF arm etc.
i have seen guys slowly tick up, but it's more often going to go down... and les slikely 'development' related and more likely TCR related.
4)
if a rating for a position isn't visible it is because he doesn't have some hard-coded minimum for it to show up -- it doesn't preclude him from being decent...
however, a position like SS/2b needs turn double play -- more so at 2b than ss.
3b has some low threshold for turn db, but does have a threshold. it is around "25/200" or 35/200 for Turn DP (convert to your scale)... if they have high range, high arm, high avoid errors in the infield, i simply don't care if "3b" doesn't show up due to a lower turn DP... they will perform just fine.
so, a little common sense can be used here if a position isn't "visible"... i'd be wary of a second baseman that has a turn db so low that the "2nd base" postion isn't shown in profile for defense. maybe if it's a point or two below the threshold??? even so i'd be wary.
with the example you gave having middling defensive ability at best for a 2b and not having a high enough turn dp.. that's probably a no-go for me. stop-gap measure out of desperation? meh, sure... but something that should have been avoided, even so.. but, if it's not team going to playoffs, who cares. get the guy playing time if he's important to future -- more likely a 1st-basement if he can't turn a DP and has a weak-ish arm. (*assumes he isn't terribly short)
so he'll be ~average as far as range and normal things, but won't turn as many DP... really hard to quantify this per player from a small sample size... plus, you'd need to know a baseline for dp to compare in order to know if it's "too far off" to allow.
if the rating doesn't show up, it probably won't ever... unless his turn DP increases, which isn't something you can expect without great luck. really the only position i would allow them to play when it doesn't show up is 3b, but that's an opinion... 3rd basement don't "turn" many dp.. (starting a dp is not "turning" a dp - that's relating to catch and releasing quickly)
5)
i think defensive metrics do influence defensive ratings -- check manual... i am recalling a reply by an ootp-agent in the forums.. memory could be wrong. it's a small effect. based on ai-evalutiaon settings just like offense. -- if not the actually position ratings you see, then the ovrerall for that player. check manual and old forum posts for that minutiea. it affects what you see for 'something' lol. i know that.
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