Quote:
Originally Posted by ConStar
In this game, it seems the Hold rating (again, in my experience) is only (or mostly) a factor in keeping the runner parked on the base. If he manages to get a jump and go, pass/fail kicks over to the catcher's stats.
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Right, the online manual seems to say hold is major factor on the defense's side of things for preventing a steal attempt from being tried. But the manual also explicitly says the pitcher's hold is a factor in the success of the steal attempt, though probably very low.