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Old 04-30-2018, 12:06 PM   #10
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,861
Thanks Matt.

Appreciate the explanation and agree that C's could play too much in previous versions. Getting OOTP fine tuned to even more realistic numbers is always a good thing.

With the earlier fatigue issue, that was fixed in the latest patch, I hadn't bothered mentioning this as I waited for said patch. With C fatigue still being different than previous versions I wanted to be sure
it was by design. All good and thanks again for taking the time to answer
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