Thanks Matt.
Appreciate the explanation and agree that C's could play too much in previous versions. Getting OOTP fine tuned to even more realistic numbers is always a good thing.
With the earlier fatigue issue, that was fixed in the latest patch, I hadn't bothered mentioning this as I waited for said patch. With C fatigue still being different than previous versions I wanted to be sure
it was by design. All good

and thanks again for taking the time to answer