View Single Post
Old 05-16-2018, 01:53 PM   #51
stealofhome
Hall Of Famer
 
stealofhome's Avatar
 
Join Date: Apr 2014
Posts: 2,282
Quote:
Originally Posted by gmjay74 View Post
I discovered the performance shift, if you want to call it that, in OOTP 17 and haven't looked back since. Are we all really that bad at calling game activity? I think not.

Some of us are, I would imagine, are pretty good at emulating what we see when we watch baseball on a day to day basis. For whatever reason though, the game seems to penalize us for managing the in-game action.
I've seen many people mention this idea and it has intrigued me to do actual testing of it. The only test I can think is to create a league with minimal randomness - no injuries, morale, TCR, etc and then backup at the beginning of the year. Manage through 5 times, reloading the backup each time and look at the distribution of runs or wins or whatever. Then sim 5 times and compare the managing distribution with simulating distribution and see if indeed there is a significant difference. Could at least put the idea of anecdotal evidence away with that.
stealofhome is offline   Reply With Quote