|
Its actually not that unheard of in current MLB. Top players skip AAA or advance quickly with a brief stay in AA. Probably a handful this year.
But in my file I use real MiLB service time and roster sizes. So they either have to progress or get released/traded.
AAA: None
AA: None
A+: 5 Years
A: 4 Years
A-: 3 Years
Rookie: 2 Years
DSL: 3 Years
Roster Size:
AAA: 25
AA: 25
A+: 25
A: 25
A-: 35
Rookie: 35
DSL: 35
A, and A+ actually use I think a 10 man reserve roster. But that's not an option I chose just to play with 25 but it might be a little low. I was thinking of just using 30 for those leagues.
I would suggest making sure you have the USA Independent Leagues active at the very least. Just like IRL all of those cut/released players need a place to play instead of being on the free agent list until they retire.
There is decent movement between Indy's and MLB/MiLB to warrant it in the game. You might have cut that 18 year old 30th round draft pick when he was 19 but now he is 21 in Indy ball and he hit a development cycle and looks like he can go pro by 25. Then you can buy him back.
Or the washed up 35 year MLB player trying to get it back on the Indy circuit and you need a backup team captain to ride the bench.
1 note is even with daily lineups and promotions/demotions delegated to the AI I usually have between 75-100 players locked in my minors and I take full control. Typically because I want to get them learning multiple positions.
But also if you have a good minor league system it will create log jams at AAA/AA. Even after you protect everyone from Rule 5 you won't have room to carry players especially if you promote those 16 year old International players right away. They will have 5 service years when they are 21.
So I routinely have to trade away 24-26 year old quality prospects for younger guys. I don't really see the AI cutting any huge current prospects. They might cut someone and 2 years he pops but same thing will happen to you.
|