Inflation Feature
How does the inflation feature impact components of the game like Max Cash?
My understanding is that it can drive things like salaries and other costs. But if I keep my Max Cash at the default ($10,000,000), and inflation is 1.5-2% each year, doesn't that devalue the Max Cash over time in real dollars?
I am interested in using the inflation feature in my fictional league, as I do generally adjust ticket prices each year. So it'd be cool if inflation in costs were keeping up with the increased revenue. However, should I also be adjusting my Max Cash by the inflation rate just so that it keeps up with real dollars over time?
Thanks in advance for any input. I love the idea of the new feature, but I just want to make sure I understand everything it'll impact before messing with it. Fortunately, I'm still using some historical financials in my fictional league (current year: 2015). But once I surpass 2016, I think the historical financials will no longer apply, and the inflation I have set will take over from there.
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