Quote:
Originally Posted by Le Grande Orange
The only problem with that is that baseball inflation has followed a different curve. Since the late 1970s, baseball inflation has far exceeded the general inflation rate as expressed by the consumer price index.
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Apples and oranges.
Player salaries follow their own logic, and the game handles that by tying salary offers to the amount of cash available. Rich teams will offer more, and that sets the market price for players, regardless of inflation.
Furthermore, salaries aren't the only things that inflation will affect. There's also ticket prices, media deals, and merchandising. And while those ancillary aspects of baseball have also risen dramatically in the free-agent era, I don't think they've risen quite so much as player salaries have.
The inflation feature, as I see it, is primarily useful for the gamer who, for whatever reason, doesn't want to use the historical factors in the game, perhaps because the game has progressed past the current season or the gamer wants to play in a fictional universe or the gamer just doesn't like OOTP's financial numbers. It's one more way to customize the gaming experience, which is a good thing.
Now, if they could only figure out how to keep multi-year contracts from being affected by inflation, it would actually be usable.