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Old 07-31-2018, 09:49 AM   #11
Matt Arnold
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Join Date: Jun 2009
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Quote:
Originally Posted by joefromchicago View Post
Apples and oranges.

Player salaries follow their own logic, and the game handles that by tying salary offers to the amount of cash available. Rich teams will offer more, and that sets the market price for players, regardless of inflation.

Furthermore, salaries aren't the only things that inflation will affect. There's also ticket prices, media deals, and merchandising. And while those ancillary aspects of baseball have also risen dramatically in the free-agent era, I don't think they've risen quite so much as player salaries have.

The inflation feature, as I see it, is primarily useful for the gamer who, for whatever reason, doesn't want to use the historical factors in the game, perhaps because the game has progressed past the current season or the gamer wants to play in a fictional universe or the gamer just doesn't like OOTP's financial numbers. It's one more way to customize the gaming experience, which is a good thing.

Now, if they could only figure out how to keep multi-year contracts from being affected by inflation, it would actually be usable.
Multi-year contracts should not be influenced by it... If you manually adjust the global coefficient, yes, then multi-year deals will rise, but if you just use the inflation feature in league finances, then signed deals don't change. If you can point me to a case where it does, then we can investigate it further, but I've played many seasons with inflation and guys under contract don't change value.
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