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Old 07-31-2018, 01:19 PM   #14
Left-handed
Minors (Single A)
 
Join Date: May 2018
Posts: 62
Quote:
Originally Posted by Matt Arnold View Post
On the global settings page, there's a value in the bottom corner that's a "global financial coefficient". This value is something that you can simply adjust, and all financial values in the game get modified. So if you think all the finances in the game are double what you like, you can just change that one value and everything will update, including contracts under way and historical values.

The second way to handle inflation is using the feature we added a year or two ago, on the finances page, where when we roll the league finances to next year, that inflation value will be applied. In this case, contracts are not affected, but all the other financial values in the game (average ticket price, average contract values, etc..) get tweaked up a little by the inflation value. This is the better way to handle inflation, since it will only impact things when people need to renew contracts, etc...

As for the initial question in the thread, the cash max is impacted by inflation. So if you set the cash max to 10M initially, and inflation was 5%, then the second year your league's cash max should be at 10.5. So it will always stay relatively the same. Of course, you can always tweak this if you don't like exactly how all the numbers move when you have inflation enabled.
In my fictional league, I'm still in year 2015. So I'm still auto-importing from the historical financials. That's fine with me for now, because it means the game is self-managing. However, after 2016, I don't believe the historical financials are available anymore. Once I roll into the 2017 season, my inflation factors will take affect. Am I understanding that correctly?

I have inflation set between 0-2% (is that a realistic range?). To me, that means that inflation in any particular year could fall between any value in that range. Will the game tell me what inflation is for a particular season?

Also, will this automatically increase my team's financials, or will human-controlled teams still have full control over that? The only thing I really change each season is average season ticket prices and some of the team budgets (scouting, player development, draft signing).

Don't get me wrong; I'm not complaining. I love how much control you have in this game. But sometimes it can be frustrating to me, as a micro-manager of my league, to tinker with a bunch of variables each season ensure that all settings are set appropriately to produce realistic and competitive results season after season. If you can assure me that the game self-manages this efficiently, or at least tell me which settings I should be checking each season to produce what I'm looking for, I'll be happy as a clam.

Last edited by Left-handed; 07-31-2018 at 01:24 PM.
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