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Old 07-31-2018, 01:42 PM   #15
Matt Arnold
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Join Date: Jun 2009
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Posts: 16,190
Quote:
Originally Posted by Left-handed View Post
In my fictional league, I'm still in year 2015. So I'm still auto-importing from the historical financials. That's fine with me for now, because it means the game is self-managing. However, after 2016, I don't believe the historical financials are available anymore. Once I roll into the 2017 season, my inflation factors will take affect. Am I understanding that correctly?

I have inflation set between 0-2% (is that a realistic range?). To me, that means that inflation in any particular year could fall between any value in that range. Will the game tell me what inflation is for a particular season?

Also, will this automatically increase my team's financials, or will human-controlled teams still have full control over that? The only thing I really change each season is average season ticket prices and some of the team budgets (scouting, player development, draft signing).

Don't get me wrong; I'm not complaining. I love how much control you have in this game. But sometimes it can be frustrating to me, as a micro-manager of my league, to tinker with a bunch of variables each season ensure that all settings are set appropriately to produce realistic and competitive results season after season. If you can assure me that the game self-manages this efficiently, or at least tell me which settings I should be checking each season to produce what I'm looking for, I'll be happy as a clam.
We don't directly tell you the inflation number, and the feature doesn't affect anyone's values directly. So if you have your ticket prices at 25$, we don't touch that value. However, what does change is the baseline values in league finances. So the league average ticket price might rise from 25 to 25.25, for example. And we won't touch how much you set on scouting, but the baseline values will be modified, so you need to decide if it's worth raising them or not.

And yes, it only comes into play if you don't have any historical finances.

But as mentioned, basically it's a way so that the background values can slowly creep up over time. The main thing to worry about is that after 20-30 years, or if you use a higher inflation value, you might need to "re-adjust" things using the button on the main page next to the global coefficient. That will simply tweak things under the covers to try to prevent things from rolling over and teams having negative budgets.

But if you keep inflation small, then it's set up so that it's more of less not noticeable any specific year, however after a few years you do need to re-adjust. And maybe after a specific time you don't like it - for me, I got annoyed at the top guys signing 50M deals. But at that point, I just changed the global coefficient and poof, they now have 25M deals. And then a few years later with inflation, new guys are signing for 30M deals, and so on.
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