Quote:
Originally Posted by Matt Arnold
We don't directly tell you the inflation number, and the feature doesn't affect anyone's values directly. So if you have your ticket prices at 25$, we don't touch that value. However, what does change is the baseline values in league finances. So the league average ticket price might rise from 25 to 25.25, for example. And we won't touch how much you set on scouting, but the baseline values will be modified, so you need to decide if it's worth raising them or not.
And yes, it only comes into play if you don't have any historical finances.
But as mentioned, basically it's a way so that the background values can slowly creep up over time. The main thing to worry about is that after 20-30 years, or if you use a higher inflation value, you might need to "re-adjust" things using the button on the main page next to the global coefficient. That will simply tweak things under the covers to try to prevent things from rolling over and teams having negative budgets.
But if you keep inflation small, then it's set up so that it's more of less not noticeable any specific year, however after a few years you do need to re-adjust. And maybe after a specific time you don't like it - for me, I got annoyed at the top guys signing 50M deals. But at that point, I just changed the global coefficient and poof, they now have 25M deals. And then a few years later with inflation, new guys are signing for 30M deals, and so on.
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Good info! And this is sort of what I assumed would happen.
Now in regards to the bolded, can you speak to that a little more? If I have my inflation set between 0 and 2 percent (relatively small), I will still need to adjust my financials (i.e. click that global coefficient button) after a few years? What does that mean exactly? I wouldn't expect that 0 to 2 percent would get out of hand very much. Because I agree. I would not want to have players signing obscene contracts, or to have team budgets driven obscenely high. I want to create a competitive environment where the top teams and lower teams stay fairly in line in terms of budgets and contracts.
At the same time, I want my league to automatically adjust values to account for any adjustments I make over time with my own team. For instance, if I turn inflation off, but I continue to increase my own ticket prices, I theoretically create an unfair advantage by artificially increasing my revenue while other teams (the baseline) remains static. Make sense? Is that how that would work in theory?
FWIW, I really like that this is a baked in feature now. I just want to better understand how to use it to keep things running smoothly in my league for the long run.