Quote:
Originally Posted by whaleheader
I believe NoOne is correct. My research on the game suggests individual pitch mix impacts stuff and movement, not the other way around. A lot of the complexity is hidden, which is fine.
The more I look into the game, the more I'm impressed by the quality of the underlying engine. The developers do a great job of realistically incorporating real-life player differences and game play into the sim.
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I agree. OOTP does a great job of creating an illusion of real life baseball. Keeping the complexity hidden adds to the illusion, I don't want to know how the engine works as long as I see realistic results. To know would spoil the game IMHO.
To the original question, if one looks at the ratings (S, M, C), pitches, gb%, stamina etc. you really get a good picture of what type of pitcher you have. Add in scouting error, luck, defense behind, and parks and the game "makes" an incredibly realistic baseball world. It's amazing that these "bags of ratings" can give us the FIP, babip, BB, HRA, K\9 etc. etc. etc. that allow us to evaluate pitchers in a realistic fashion.
And all of this too applies to both batters and fielders respective of their skill sets.