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Old 08-04-2018, 04:34 PM   #20
PSUColonel
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Quote:
Originally Posted by Left-handed View Post
Is there a general consensus on the inflation feature? Do people generally find that it causes more issues down the road than compliments the in-game experience?

I'm just wondering, because I generally like to play fictional games deep into the future. I ran my last league from OOTP 18 until 2036. Is it a better experience to keep inflation-impacted variables like ticket prices, salaries, and other changeable costs static over time? Or does increasing/decreasing them each year cause issues (unrealistic outcomes, discrepancies) in the long run?

I just don't want to turn on this feature if it's going to have a negligible impact on my financials as the game progresses. Also, the fewer adjustments and tinkering I need to do after each season, the better.


I am using it also, and generally keep it between 1-3 percent for realism purposes. Everything should be fine going forward, just don’t use the financial coefficient in conjunction with inflation.
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