
Game Crashes
Is there any other reason, besides absence of sufficient RAM, for the game to crash during running?
My game is running fine in Scheduler -- 1000 repetitions runs right through -- but crashes almost every time in Single Game. Be advised that I have modified the commentary significantly and added numerous features so that few here even would recognize the game as 2.5; however, if the new commentary or .exe modifications or other changes were corrupt, the game simply should not work at all, even in Scheduler. Also, most of these modifications don't kick in until the bout log is written, which I think takes place after the simulation runs inside the game.
So, I'm at a loss for how even to find the problem, since (1) it seems to move around, and (2) the game always stops printing on the line immediately before the seizure, so I cannot test for a bad line of code because the line will not display.
Anyone with any ideas here?.
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