View Single Post
Old 09-26-2018, 04:53 PM   #61
NoOne
Hall Of Famer
 
NoOne's Avatar
 
Join Date: Apr 2015
Posts: 7,228
Quote:
Originally Posted by jfb8300 View Post
Well, unless I'm doing it wrong it looks like fictional leagues with feeders have serious developmental issues. Of course there are previous documented issues with feeder leagues, so this isn't much of a surprise.


I've simmed hundreds of seasons over the past couple days tweaking development rates and this is the closest I can get to 2017 MLB ages:


Bat Age: .900

Bat Dev: 2.500

Pit Age: 2.200

Pit Dev: 1.625

Chart shows real life 2017 in blue, OOTP 30 and 31 years into a fictional sim in orange. Amount of players logging 200 PA, or 40 IP by age.
first, this is awesome stuff.

there are other factors that will influence this though, like player AI evaluation. basically anythign that affects player usage or considers age etc, even trading settings, possibly. i assume this is mostly default or 'challenge mode' etc?

stats lag behind ratings / ratings are lead indicators, so i'd assume that heavy stats in player eval may help keep older players around ~+1 extra year at least.

this graph shows that most don't make it to mlb by 25 (older post above thought it was odd)... and important to know any RL "line" is in itself lacking some integrity... it may be a lower, middle or higher range etc of what was possible. . impossible to re-run that bit of time over and over again, so it's always a bit of a guess. more data creates better guesses.

Last edited by NoOne; 09-26-2018 at 04:56 PM.
NoOne is offline   Reply With Quote