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Old 01-17-2019, 04:02 PM   #46
SuperHappyTime
Minors (Rookie Ball)
 
Join Date: May 2017
Posts: 23
Ah, I was considering trying one of these a year ago for a fictional setting, but had another year long project get in the way last year.

Quote:
Originally Posted by stealofhome View Post
Feeder League Settings
Players come in at age 14 and all players are created at that age. Most of the high potential high schoolers get drafted into the MLB right away and very few end up in college. I couldn't find a way around this without creating way too many leagues.
How many players are you creating for each HS team?

With MLB and 7 levels of minors, you will probably have to run a full 1200 player draft each year, and thus, you'll have to make 1200 new players per year.

Considering that some of these kids will be golden boys, and some will be crap, you'll probably want more than that so better players can separate themselves from the chaff that get weeded out at the HS and College level before professional.

So to keep more players through the leagues:
1. Set an Age Minimum for the MLB. This will keep the MLB from grabbing the younglings before some College.
2. Drop the number of Minor Leagues to 3 levels. This should cut the number of players needed for the draft in half, meaning more stick around in College and less move directly from HS.
3. Greatly increase the number of players going through the HS system. Most HS teams are made of Seniors, Juniors, and have only the occasional superstar Freshman or Sophomore, when not using them for benchwarmer/game experience.
4. Increase the number of injuries, substitutions, and relievers both the HS and College teams use. This will increase the chance that normally benched feeder players get to play and help to separate the good and bad players.
5. Increase the number of HS teams (Not what you desire)
6. Allow the game to create Free Agents for College and Pros (It's not what you desire either, but will assure that created players will have some level of competence when selected to a team).

I really got a lot out of this quick reference for HS->College->Pro numbers. It is probably the most insightful site concerning the number of players I would need to make: http://www.hsbaseballweb.com/probability.htm .

For reference, I was going to do an average of 10 new players per HS team each year, with 256 HS teams, 100 College teams, feeding 64 Professional Teams in a Three Tier Promotion/Relegation Ladder (Because my fictional nation's national sport was Soccer, the League's professional teams would match up with the soccer clubs and keep the same pro/rel format). I really wanted to get close to the percent of players that traveled from one league to the next.
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