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Old 02-02-2019, 08:53 PM   #7
NoOne
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Join Date: Apr 2015
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Quote:
Originally Posted by majesty95 View Post
Thanks for the post NoOne. Sucks you have to be that intricate about it lol. This is the first season with a 1995 historical (I think I inadvertently said it was a 2018 post initially).

Are there enough position players overall? I dont know. I'm rolling with what the game gave us. I will say, I have use incomplete minors off which removes the ability to set fill rosters top to bottom.

Either way, the AI could do a WAY better job than this. I'll try setting age limits and see what happens
just make sure 2-3 years are "possible" at most levels, especially Rookie and SA. if using real-world MiL system, it's gigantic and uneven. you'll want to focus on the largest system at any particular level to make sure you provide enough players. probably need to allow ~4 years at rookie without running low.

it may not be so large in 1995. a 2018 may need ~4-5years at rookie, if you set rules... enough to fill 35+30+30+30... teams, give room... how many rounds? how many years allowed... does it add up. 40rounds might be enough to fill 4 such teams over 3 years. that's 120 players, and may cut it thin for some.

you don'tneed any simming for to know if you can fill rookie.

onen note about historical... i think running low on minors common if you don't allow fictional players... it's unavoidable in many cases with this setting.

there are settings that prevent fictional players from reaching MLB, and that's an option you can make use of to help fill MiL. allow fictional players along with the historical, but don't allow them into MLB. or use the ghost players etc... tbh, the ghost players may be better, since they won't get in the way of playing time like fictional players could occasionally. the teams with "more" ghost players willb e dead last... by huge margin often, lol.

Last edited by NoOne; 02-02-2019 at 08:55 PM.
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