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Old 03-12-2019, 04:19 PM   #10
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,629
Quote:
Originally Posted by Left-handed View Post
My concern with feeder leagues is how much that would potentially slow down my sim, as I am playing on a Macbook Pro, not a gaming rig. That's why I've been using a draft class instead. Used to do 20 rounds (21 rounds of created players). But I'm moving to 25 rounds (26 rounds of created players) to see if that helps any with the talent levels that are created.
Left_handed, you say you're playing on a mackbook, I have no idea what it's
capable of next to a desktop PC? Is it just time or space too?

I don't run the whole universe in OOTP but back when I played FM I ran some pretty huge games. With OOTP I run MLB, 5 levels minors, and 4 feeders (2 college, 2 HS) with 120 teams. It's been awhile since I've tried it but IIRC my 6 year old xps spits out a full season in 2-5 minutes. 300 teams, ~13,000 players, 4,000 personnel, and 13,339 games. With this setup I see the same type of results as Mr. Marlin, IE I don't have issues with talent in my league with default settings. I do tick the box where players that retire without ever seeing MLB are deleted. With that ticked undrafted feeder players can drift around a while but they will eventually retire and be gone along with the "also rans" in the minors. Oh yeah, I do use Ghost players too to keep the minors at a more manageable level.

It's easy for me to say this playing on a desktop and not knowing the capabilities of other machines. I do wonder though, what is "slow"? Are we talking an hour to run a season using feeders compared to
minutes without?

Just throwing it out there in case it helps in any way.
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