Quote:
Originally Posted by Crouton
Personally I feel like, if I'm going to enable extra leagues like Nippon, Cuban, Australian, etc. then I should disable all the options in the player setting tab of the league settings (International free agents, ind. free agents, international established free agents) excluding maybe international scouting discoveries.
On top of that I fee like I should disable generation of automatic creation of free agents and reduce the number of draft rounds down from the default 30+ to something more manageable like 10, but I'm not sure if all the additional leagues will be enough to keep my leagues full of players, or have realistic proportions of nationalities.
Any of your insight would be greatly appreciated, otherwise I will probably be banging my head against my keyboard until I try every possible combination and eventually (finally) start my first league.
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Give it a few goes in different ways and you will find a configuration that works for you.
That said, from my experience and from received wisdom from these boards:
5-6 rounds per level of minors is just about right. You sometimes end up with a glut of free-agents, but IME that is better than having not enough players to fill up a league. When it, occasionally, gets too much, I create a small indy league with no draft to give those guys something to do.
I find that when I have a bunch of international leagues (I only play fictional, but the equivalent of Mexican, Nippon, KBO, etc), the level of talent coming from International free agents, ind. free agents, and international established free agents too far exceeds that of FA's coming to my league thru the actual leagues, so I've disabled them all.
To be honest, I even waffle on international scouting discoveries. They don't skew the talent level as much as the others, but I have trouble with the idea that an amateur in Mexico will sign with my international complex rather than just enter the Mexican League draft, you know?