Thread: Moneyball
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Old 07-16-2019, 12:14 PM   #28
justpatrick
Major Leagues
 
Join Date: Jul 2018
Location: Czech Republic
Posts: 305
Quote:
Originally Posted by Cheesehead1964 View Post
"Getting back on topic..." LOL! I've gotten off my own topic! This thread is an interesting read though...


I've created a lot of teams that hit for high average (near leading the league) but can't score runs.


My Negro League theme team is a good example. Always hit for average. Never score runs.



I'm clueless on how to set up individual strategies, but I'm sure it would pay off. Tips? Or what global strategy should I use? I've tried both small ball and Sabermetric but haven't seen huge improvement from switching....
I like any thread I get to bring up old players having unfair defensive ratings.

Despite your lack of scoring, the Negro Leaguers seem to have done quite okay. My problem is I like my guys so much I hate to upgrade. I still have Bill Terry at first (yes, another guy who gets the shaft defensively), and really I should have a hairy-backed power hitter there. Sentimentality gets you nowhere.

Global strategy I am very ignorant on aside from the basics. Honestly, the modern game has passed me by for sure. But for individual strategy, I simply set steal ratings higher for guys with over 80 ratings. For Tim Raines itīs all the way to the end, other guys just past the middle and so on, depending on the rating.
The same goes for baserunning. I think this one is really important and can give you an edge in scoring if you use it properly. Guys like Boggs donīt touch, you donīt want them running any more than is necessary, but the better baserunners can be set to more aggressive. What I donīt understand is how Speed affects things.
And then guys who have good contact and donīt strikeout so much I let hit and run more often. I donīt use this with power hitters though (like I have any).
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