I can think of a few things:
1) Eye rating. OBP is more important than AVG...so if you're not at the top of the OBP rankings, try to work on that.
2) Baserunning. Having players who can stretch a base here & there or score from 2nd on a single will really improve the odds of scoring runs. I lean towards more aggression on the basepaths but LESS aggression for stealing bases. Stealing is easy to overdo...it backfires easily. Check the stats regularly to make sure your stolen base attempts are not hurting you, and adjust sliders accordingly.
3) Avoid K rating. When you are relying on singles to score, it's important to have productive outs and keep runners moving over. Strikeouts are the enemy for a contact based team.
If these things are all completely ignored, you could need 3-4 singles in the same inning just to score a run. That's fairly unlikely if you consider batting averages are typically below .300. But if you build your team around those ideas then it becomes much, much easier to score a run. Consider how many different possible combinations of events can occur, the ratings that influence these outcomes, and how runs are scored.
For example:
1) walk
2) single (runner advances to 3rd)
3) flyball scores the runner
So we have scored a run with just 1 base hit in that scenario. The runner advances to 3rd because he is a good baserunner with proper strategy settings, and the 3rd batter managed to hit a flyball instead of striking out because he's got a high avoid K rating.
or:
1) double
2) groundball moves runner to 3rd
3) runner scores in any number of ways
It's all about creating more scenarios where you have runners on third with less than 2 outs. Getting on base more, moving runners, and avoiding running into outs is how you make that happen. Then when you are in that position having the high Avoid K rating should help you convert the run more often as well.
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