Quote:
Originally Posted by dkgo
By building it up over time. Abuse achievements and don't try to get promoted as fast as possible. You can rack up some serious offensive stats at the lowest levels. I do think it's a flaw that this is the best strategy but it is what it is.
Dumping points into packs far more often than not will completely kill any ability to improve your team.
Your overall point that the P2P players are the reason the game exists is still true. They subsidize everyone else who plays and I'm glad they do. And if someone has a lot of fun ripping packs then by all means go for it, but your strategy for the "best" way to play F2P is flawed.
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I deal with statistical probability and data analysis enough at work, I don’t want to overthink the dynamics of optimized game playing during my free time.
I have one of my 3 teams as a pack only FTP team, fully aware of the inefficiency in that model, but I enjoy the discovery process of getting players I never would have even considered via the AH. Getting to Perfect level is relatively easy, so a FTP packs only team significantly ramps up the challenge, even if it never leads to a Perfect League championship.
I also have two theme teams that rely on purchases in the AH for the same reason, and by their very nature, theme teams are highly inefficient since they artificially reduce the available player population.
It is a game after all, and there really is no ultimate metric or standard other than the enjoyment you get out of it, regardless of the approach or strategy taken.