Quote:
Originally Posted by Argonaut
There's that piece too, though on the aggregate hitters will pull to the opposite field moreso than otherwise.
I'm interested in the nuts-and-bolts behind park factors and batted balls. Like, the OOTP engine sees 1.10 LHB AVG and 0.90 RHB AVG and does a good job of reflecting this skew in long-term statistics and results. But say in one case you had a 60 rated LF and a 60 rated RF, and in the other case you had a 50 rated LF and a 70 rated RF.
Would the latter setup be better for this park? Would the engine "understand" that a better right-fielder helps to mitigate the 1.10 LHB AVG park? What do these factors even "mean" in terms of park dimensions, especially if you also have 1.10 LHB HR.. a wide right field area and a tiny fence?
My gut feeling is that the OOTP engine will get this right.. especially because it seems to reflect the advantages of bunting against the infield shift. But I don't know the nuts-and-bolts of how it gets it right.
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Probably hitter BABIP is opposed by defender Range for the relevant batted ball location. So, if opposing hitters pull more, then those fielders would be more important. I don't think it's a stretch at all for this to be integrated, I think I'd even expect it.
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