Quote:
Originally Posted by chazzycat
To help manage all the baserunning strategies, I would recommend creating a "view" with all the necessary information...all the relevant ratings as well as stats. wSB is the stat that tells you if your stealing is too aggressive. If that number is negative, you're stealing too much. UBR is the one that corresponds to the "baserunning" slider.
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Thanks! I'll definitely do that.
Quote:
Originally Posted by chazzycat
Definitely catchers, by far. So it's good to get a platoon of catchers, one who hits righties and one who hits lefties, and let them alternate ideally. Infielders & outfielders get tired after a handful of games in a row, so they do need backups. You can get away with 1 IF backup and 1 OF backup. DHs do not need backups, but it may be helpful to platoon there anyway, to maximize their output and also provide an extra bench bat for pinch hitting duties.
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Thanks again. So is it acceptable to make a tradeoff here–lower attributes in favour of versatility? If I only have one backup OF player, I guess they should be competent at RF/CF, CF/LF, or even all three?
In my league (it changed on Monday) I'm struggling to find decent players in a couple of positions, as those in the current AH tend to have either good DEF ratings, or good batting attributes (in the areas I need) but rarely both. As I've managed to put together a decent squad so far, would they be able to carry a player or two who doesn't quite fit the mould? i.e. I can pickup
Mike LaValliere for < 500PP, but his baserunning and stealing attributes are awful! However he's stellar defensively, and has solid batting ratings. Would it work if I just lower his aggressiveness in those areas, and then make sure he appears later in the batting lineup when the bases are (hopefully!) already loaded? And if the team can carry a couple of outliers, what positions make the most sense?