Quote:
Originally Posted by GMO123
In playing a game there are options for the speed of the game clock and play-by-play (slow, normal, fast etc.).
What the difference between the clock speed and play-by-play speed?
If the play-by-play speed is set to slow wouldn't the clock speed have to match the play-by-speed i.e. slow?
Also if the clock speed is set to fast wouldn't the play-by-play speed have to match the speed of the clock i.e. fast?
Isn't the two related?
Or do they mean something else?
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It just gives a little finer control over how you want to read the game events:
Clock speed controls how quickly the clock itself moves while an event is being executed, on Very Fast you'll see it jump from one time to another, on lower speeds it'll go closer to second-by-second. Play-by-play speed controls the delay before showing a new game event. With Very Fast clock speed and Very Slow PBP, you'll get a slower stream of play-by-play messages, after each of which the clock will pop forward a few seconds. With Very Slow clock speed and Very Fast PBP, you'll get a rapid stream of messages that will be slowed slightly by the need to tick the clock down second-by-second.