Thread: Feeder Leagues
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Old 12-14-2019, 11:09 PM   #4
Lawn Loaf
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Join Date: Feb 2018
Location: God's Country
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Quote:
Originally Posted by Mr. Marlin View Post
Feeder leagues are a pain. They are a means to an end.The Pro's are pretty good but the Cons are pretty bad after time has passed. Particularly if your computer is lower end.

Pro: What they do provide is a draft pool that can be scouted, predicted, and has an actual history of stats. This is crucial if you favor stats only play with all ratings turned off. While playing stats only drafting without feeders is a total crap shoot because the game generated stat line is meaningless. At least as far as I can tell. Feeders provide a 3-8 year stat history so you can see how prospects have progressed. It also gives you the opportunity to plan for drafts two, three and four seasons down the road. It gives you the opportunity to actually BE a scout in game. Feeders don't just create players they also create coaches, trainers, and managers. So your pool of available personnel will get bigger and more diverse. That is a good thing.

Con: What they are not is a simulation of actual real world amateur baseball. They are pretty simplistic in operation. You need a hell of a lot of them. There is a formula for the number of feeder teams needed to provide a draft pool worked out by one of the members a few years back. It's a pretty good guide: Draft Rounds Needed = 5 x # Minor League Levels and Feeder League Teams Needed = (#Major League Teams x # Draft Rounds) / 6 So you end up with a heck of a lot of feeder teams. 140-160 is typical for 30 team ML and minors at every level. These teams play games, generate stats, make players, create history. Which means they consume game resources. Which means the slow they game down. The effect is small and incremental but cumulative. After 100 seasons you are noticing the difference with a good computer. Sooner with a system with limited memory.
I haven't seen the feeders create any trainers or scouts, all I have seen is they have a manager only.

Mr. Marlin, I see you know quite a bit about feeders, so I thought I'd ask you this question about my quest to build my ultimate league with feeders:

I only have a HS feeder league that will feed into MLB. I have planned to put in 1500 teams to try and mimic real life. In my league I set up the college leagues as individual conferences all associated with one another to play a tournament to try and mimic the college world series.
What I want to happen is for my MLB draft to be about 10-15 rounds, and have it set to create enough rounds worth so the rest of the unsigned draft class can be FA's free to sign wherever. They may sign with colleges, indy's. I know that it won't be realistic to have former minor leaguers signing with college teams, but that's just the way it goes. I plan on setting up a budget for each college team based on their real life prestige and finances. The colleges will have age limits so eventually the MLB teams will have a chance to sign them if they develop.

So enough with the rambling, my question to you is what would be the ideal team limit based on my machines specs: Intel i5-8600k 3.60 ghz integrated graphics, 16 gb ram.
And how many draft rounds beyond the 10-15 to fill about 400 college teams with 5 players apiece?
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