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This is perfectly normal in our tests, the numbers all come out correctly, whether playing in-game or simming.
So it's not that no one cares, it's that, from our perspective, there's no problem to fix. That being said, we do see similar reports to this from time to time.
Some of it might just be players not realizing how much this actually happens in real life, as with injuries. Still, it does seem that on occasion, whether through human error or a glitch somewhere, it is possible for the league modifiers for wild pitches and passed balls to get out of whack.
So if you're running into this issue, check your league modifiers and if the modifiers for passed balls and/or wild pitches are too high, reset them to something around 1.0. Or if you want them to happen even less, you can set the modifiers lower as well. It's your call.
Last edited by Lukas Berger; 03-24-2020 at 05:56 AM.
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