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Old 05-19-2020, 02:30 AM   #17
QuantaCondor
All Star Reserve
 
Join Date: Nov 2018
Posts: 563
ITT: people suggesting bad ideas that won't happen. I can't take seriously a post in which standard packs are suggested to cost 250-500 PP. Shoot, if you just quicksold everything you pulled, even expensive diamonds and perfects, you'd pull ahead in the long run PP-wise over a pack costing 250PP. And any amount of selling stuff would turn a significant profit if packs were 500 PP, since the line of QS-only value is pretty close.

What these posts always miss is that any change a person suggests will not make it easier for them in a vacuum. Weighted PP achievement figures? Great, I'll just load up on 10 irons. Injuries? Benefits whales who have depth. Making live cards strong at diamond/perfect? Congratulations, now the strongest live perfects are exceptionally expensive, and the whales who rip a ton of packs make even more PP.

Keep in mind that, while Lives aren't strong (except Trout), there is a massive oversupply of strong and cheap SE cards from the live sets that are easy to get. This market is kinder to F2P teams than it's ever been by a long shot. You just gotta put in the work. People here almost certainly haven't done that or they'd be at diamond right now.

But hey, let's make standard packs 250PP because that feels good, right?

EDIT: The truly ridiculous thing is in hearing all these suggestions when live sets exist. Like... there's a ridiculously strong, very well known equalizer out there. It gives massive PP income and competitiveness to F2P teams, and it's not that hard to complete if you just persist and sell set rewards as necessary until you finish. None of these suggestions are remotely necessary in light of that.
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Last edited by QuantaCondor; 05-19-2020 at 02:36 AM.
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