I have some additional questions but will start with the one that has me stuck.
1) How do you merge all your textured surfaces into single layers like what is in globe life field? When I import my obj into Blender, each texture gets its own layer and the geometries can be selected at the same time. Because of this I can't create a universal UV Map.
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ATHL Louisville Jockeys (2001-present)
2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions
Uniform Template 1.2
Last edited by Deft; 05-22-2020 at 08:13 AM.
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