Quote:
Originally Posted by Deft
I have some additional questions but will start with the one that has me stuck.
1) How do you merge all your textured surfaces into single layers like what is in globe life field? When I import my obj into Blender, each texture gets its own layer and the geometries can be selected at the same time. Because of this I can't create a universal UV Map.
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Any luck with this?
I know Jorin doesn't respond quickly on this.
I would love to have a tutorial that takes one of the custom parks that I have buit (or anyone else's for that matter) and walks through the process in blender. I think that is what is needed for me.
I hope that is worth Jorin's time