View Single Post
Old 06-28-2020, 09:59 AM   #108
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 6,646
Quote:
Originally Posted by ExeR View Post
I hate to be this type of guy, but it had to be done:
That's the only good point and part of FM that can be implemented out of all the things you mentioned. And not because FM got it right, but because there's whole lot more lacking in this department (intensity, consistency, killer instinct). Also, devs mentioned that they simplify ratings in FHM/OOTP to have ability to measure outcomes of actions from real games thus making simulation more realistic (slapshot from hockey was best example).
To avoid pointless arguments, we can use this simple fact: FM with all it's variety of attributes can't even recreate their best players performance. Not just best players, but maybe GOATs of all time. Strange, since variety implies quite the opposite. But that's what you get with hard overall talent CAP and hard attribute CAP. Messi's dribbling is same as ~10 other guys, Ronaldinho's flair is same as ~10 other guys etc. But not only that, all those attributes don't work or combine properly into anything. Livepool with 1 of 20 Acceleration & Speed finished... 6th in PL. Ronaldo and Messi struggle in english minors. So their simulation and attribute participation in sim is worse than awful. Even in FHM you can at least create Gretzky. Hell, you can even make better Gretzky with GOAT defense. Same with baseball, where you know what 250 speed gives you: 30 runs (~20 above regular human speed max of 200). So all the attributes in FM are there for presentation and for local "scouts" to show off. In simulation part it's not even close, even though there's depth that OOTP is lacking and have to look into. But I will take sim season in minutes over FM's sim season in hours atrocity. Biggest DB can't even be ran on Stadia PCs, come on now...
In GM part FM again only makes you feel that it's closer. But it's just another presentation. Try playing small leagues, try transfers that are filled with similar to the cent offers, try developing talent in weird pyramids (like US/Canada). And while more and more NA players shine in top leagues IRL, your FM will be full of MLS busts with whole slew of positions lacking any talent at all (variety of attribute combinations comes with a price). Again, I would gladly take "Can Cuban FA be less powerful?" problems with free editor over pay-to-edit with unclear definition of how new players are created or any control over process whatsoever. In OOTP you can turn off or regulate almost anything, and less ratings are easier to manually fix, even if it never should be user's headache.
So if anything, p.o.s. like FM should be treated as bad example of things to avoid. I know from american football project that devs are focused on online league stuff, but at least there's communication and improvements and some parts of game actually working like they should. All my suggestions about trading module improvements are not just for AI being smarter, so "focus group" would benefit too. Hopefully, it will be implemented or added on to-do list. No such hope exist for FM, I can guarantee it as someone who had 1st FM experience long time ago . Perspective is great thing, but not when it comes to this particular situation. Things as simple as Owner Goals and development budgets can be a breath of fresh air after playing "It's your tactics" manager.
I do like FM though I haven't played in years due to not having enough time. Even with the faults you mention I hope to return to the game when I retire and have lots of hours to fill.

I did want to say though that I agree with most of this and there was a lot I had not even thought of The biggest take away? FM is not all "gravy" either.

Personally I wouldn't call it a p.o.s but yes, it does have it's own problems, thank you very much
Sweed is offline   Reply With Quote