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Old 07-01-2020, 02:15 AM   #125
jimmysthebestcop
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Join Date: Jun 2018
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Quote:
Originally Posted by Vegas Vic View Post
After some trial and error, I've made the game somewhat challenging by prohibiting myself from drafting Rule 5 players, initiating trades or altering trade offers from the AI. Also set trading difficulty to "very hard" and "heavily favor prospects."
Trading is one of the only fun parts in the game along with the draft and Rule 5. It might make it more challenging but why even bother playing at that point?

I've already had to turn off July IAFA because its pretty universe breaking. Storylines because every time you get a charity story it nerfs your market size by 1 or 2 points. And over so many years it destroys teams. I mean it is completely universe breaking why would a charity reduce market size from a team??????????????????? Still haven't gotten a valid answer.

Had to turn off owner controls budget because it NERFS the AI teams budget so bad it is completely out of control and it might not be a bug/glitch but it certainly isn't a good game mechanic the way it is implemented. Pretty much every team except for 3 or 4 have their budget drastically cut. Even from owners that are suppose to give the teams more money because of their so called personality/traits. And even the big market teams might get 100 million less. That is pretty crazy. There probably should be some limit based upon traits. Some owners give more and some less, then the extremes. But now default MLB opening day its mostly 95% of the owners cut budget in an ungodly amount. Fine for the player but not the AI!!!!!!!!!!

Owner goals.... I am sorry but they are a joke. Half the time they make absolutely no sense. Again it might not be a bug/glitch but the mechanic is so simple and basic its borderline broken when you play each version of OOTPb repeatedly.

I would be fine with a difficulty slider that gives buffs to the AI and debuffs the human. That is what most GAMES do. But using house rules or customization options which are turning features/mechanics off I have problem with. I am already turning too many mechanics off as it is. I don't want to turn more off.

Now even after saying all of the OOTPb difficulty is 100% completely irrelevant. Someone might play it because it's challenging at the start. But the challenge isn't brings people back each year.

Again it's the OOTPb "model building" philosophy. That is what OOTP is about. You build your universe your way. Then extract enjoyment out of it however you see fit.

This is why I've been saying its not a GM game or a management sim game or a grand strategy game. It's nothing like that and most likely will never be anything like that unless it gets swallowed by a huge publisher.

OOTPb builds model baseball universe and display realistic outputs of statistically data. That's what OOTPb is and has always been. I give it credit it does both of those things extremely well.

Now with Perfect Team it is setup for casual "to pay" gamers and your daily fantasy gamblers. That is why the OOTP GO and the mobile market is so important to the company. Those types of games to achieve great success need to be in the mobile world. They can only do so good being on a pc only.
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