My interest in a baseball simulator is to set up a league of MLB's all-time greats playing against each other, along with some past player favorites thrown into the mix. My experience in the past was with SOM's board game starting in the mid-to-late 1960s and through much of the 1970s.
This would be exclusively a solo adventure, so having the ability for the software to play out a season on its own would be great. OOTP 21 appears to have that ability, with a *lot* of customization. My guess is the first go-around with OOTP 21 will be time consuming but likely rewarding in the long run.
Unlike many who played the teams and/or seasons as-is (I see that a lot with the posts here for OOTP), we scrambled the seasons into a draft, allowing a player to be only drafted once, and later we included some of the older seasons and all-time greats into the mix. Not exactly a very accurate way to game the players against each other, but it was a lot of fun.
I am looking to do something similar with OOTP 21, although it would be with much more precision than the old SOM game. The one parameter that is of the most interest is "
Base Potential Ratings on". I believe the "
Peak Seasons of Career" setting would be best for how I intend to play out the games in a season. I could do this differently at a later time for a different season.
How is "
Peak Seasons of Career" calculated?
An older discussion for OOTP 10 indicated it was the average of the best three seasons, however those are defined by OOTP. The three seasons could be non-consecutive. Is this still true for OOTP 21?
I noticed in an OOTP tutorial video on YouTube,
How To Import A Historical Player In OOTP 21, that a player can be added as a free agent either one at a time or in a text file of players (I figure I would do the latter). But part of that input is specifying a season. Does the selection of this season impact the "
Peak Seasons of Career" setting (or vice versa)?
On a related note, I've seen the
thread by Captain Walrus that was started back in 2010 where he created an all-time players database using the top six seasons for the averaging. Is that something worth considering for a smaller subset of players, assuming I can grasp the statistical mechanics of doing so? Or has OOTP changed enough in the last 10 years to where this might be pointless?
As is the case for every other simulator I've looked at, OOTP uses an average for a given season (not sure of the impact of Recalc). It would have been interesting to have found one that would allow the input of multiple seasons, then vary the performance within a season over the range of statistics rather than a strict average. Probably too difficult to implement and quite possibly flawed for a simulator.