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Old 08-19-2020, 10:56 AM   #4
joefromchicago
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Join Date: Jun 2011
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Any pitcher on an AI team who is not in the rotation automatically becomes a reliever. So if your rotation size is one and your staff size is four, then you'll end up with one starter and three relievers, even if all of the pitchers have 80 stamina and have "starter" as their expected roles.

I'm not sure why you're complaining about unrealistic results when you have a one-game-a-week schedule. As you note,that's unrealistic, so you should expect other unrealistic results to flow from it. If you have a one-man rotation, the game will pick the pitcher with the best ratings to be that one starter. If you think somebody else should be starting instead, you may want to take a glance at the ratings (not the stars - those can be misleading). In 1903, for instance, Christy Mathewson wasn't the best pitcher on the Giants - Joe McGinnity was.

I have already told you what you need to do in order to cut down on the game's usage of relief pitchers as closers: in addition to setting reliever and closer usage to "rarely," set the rotation size to match your staff size and select "allow starters in relief." So, for instance, if your pitching staff consists of four pitchers, set the rotation size to four, even if you have a one-game-a-week schedule and expect that the top starter will start most games. The other pitchers will pick up relief work on an as-needed basis, rather than having any of them designated as the team's closer.
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