Quote:
Originally Posted by BIG17EASY
I'm not sure adding a "force steal" option is realistic. I'm quite certain the only time a team wants to force the runner to go no matter what is a situation like a full count to try to stay out of a double play, which we have with the "send forced" option, or a hit-and-run, which we also have.
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It's a concession to players like the OP
I also feel like there should be something "stronger" than a green light. Think Dave Roberts vs the Yankees.
Perhaps when the user calls for a steal there should be some kind of threshold.
Go if you're 90% sure you'll make it
75%
50%
...