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Old 11-23-2020, 08:37 AM   #18
CBeisbol
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Join Date: Aug 2019
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Posts: 2,943
Quote:
Originally Posted by ALB123 View Post
CBeisbol, I know that I've read posts from you where you mentioned that you often prefer (always prefer?) to use the function "Number of Batters" rather than "Pitch Count Limit" when you're limiting your starting pitchers time on the mound. I can't remember what you typically used for that number. Was it 27 hitters so the SP would face the other team's lineup three times?

I'm thinking of trying that method for my lower level guys. Whichever number you chose, I'm sure you've seen widely varying pitch counts from those SPs when they are finally pulled. If you had to guess, what do you think would be the most common 10 pitch range you'll see, using the number of batters as your pitcher's limit? 90-100? 75-85? I'm just curious...

Again, most importantly, what is the number of batters limit you typically use?

Thanks!
I've said that I wished that function exists

I think it's more realistic than a pitch count. Of course, pitch counts would still have some value and be needed.

I think this would be helpful for things like openers. I recently faced a team in the playoffs that had 3 left-handed hitters leading off their lineup. I'd rather set my opener to face three hitters than set a number of pitches.

I also often use piggy back starters. One starter faces 18 hitters (goes through the lineup twice) before another starter is brought in to face another 18 hitters. 18 hitters is usually something like 4 to 5 innings. But can be 6 innings if they don't allow any base runners. If two pitchers each face 18 hitters and scatter a few hits and walks (say a 1.5 WHIP) that's exactly 4 innings. So, two of them and one reliever (either between them or at the end) finishes the game.

Sometimes I have a reliever on a rehab assignment. Instead of putting them in the bullpen and leaving their appearances up to chance, I start them and have them pitch an inning. Then I can control exactly when they pitch.

Sometimes you want to control number of batters
Sometimes number of pitches
Sometimes innings
Ideally, OOTP would let you set any of those.
Now it just lets you set pitches.

In that case, I *generally* figure 15 pitches per inning.

In my lowest minors, I usually have a bunch of starters and few relievers. I set most of my starters to pitch 3-4 innings (45-60) pitches. Then I have my other starters set as long relievers (also with pitch counts of 45 pitches). The AI usually brings these pitchers in so it fakes the piggy back system and it's like I get 2 players making 3-4 inning starts per game. Then a regular reliever finishes off the game. It's not perfect, but it works. Then I rotate my pitchers between the rotation and the bullpen frequently to even the innings out. Making some allowances for higher ranked prospects.

Then, as I move up the minor league ladder, I start to differentiate between pitchers that are likely to be starters and those likely to be relievers, letting the potential starters pitch progressively more innings.

I have no idea if that answered your question.
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