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Old 11-27-2020, 01:25 PM   #17
fredbeene
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Join Date: Aug 2016
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Quote:
Originally Posted by Trav876 View Post
What I have been toying with, and partly why I was wondering all of this, is historical transactions & play with no recalc. It’s kind of cool to, like you said, have an “alternate reality“ where different players pan out in different ways from all the minor-league guys that I remember from over time.

But that’s where I was wondering if it was basically just random on how their ratings develop (if you don’t recalc, that is, nor have a player development budget- which you don’t in historical transactions), or if for example doing things to help them succeed, could then possibly boost their ratings/potential or at least bridge the overall to the potential.


Ah, that reading from the player development part of the manual was very helpful. Thanks!

Looks like there are definitely things you can do (or not do) to affect how a player develops
please note you can't, to my knowledge, be specific on their development.....ie work in spring training on..
60 % power
20 % eye
10% fielding

(like you can in the HOCKEY and other games)
you can't take fast runner and make them a base stealer or improve their baserunning instincts, or learn to bunt (i guess you are born with those traits ; )


Yes the best thing to do is take a any season and play around....you wont hurt anything
Try extremes so we can more quickly see the impact.
250 power potential with 10 power current
decrease the aging factor and see if players skills don't erode quickly
give a guy 30 or over 250 potentials in everything while keeping current stats the same
give everyone the best chemistry scores on a team

Sim 3 months at a time (turning off all notifications that will stop the sim)

Take the data and export it db or spreadsheet after each year
You may be surprised, elated or disappointed with what you see to try and create your ultimate universe

Yes it is alot of work....alot of frustrating work.
But so is playing out a season and being disappointed not seeing any changes with decision you made.

You will find a lot of opinions on interpretting the manual, or how things works. I wish some more effort was made to update/expand the manual and put ingame help, tooltips.

Like stratomatic uses stats to create a card that is based on probabilities of dice roll, ootpb uses stats to create ratings which drive outcomes
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