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Old 02-24-2021, 01:51 PM   #2
as5680
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Join Date: Apr 2012
Location: Didcot, England
Posts: 1,426
This is the boring post – with all the explanations of my starting points for the league and the rules that I have decided to set for myself.

- I have tried to make player names as realistic as possible by creating name sets for England, Ireland, Scotland, Wales, the Isle of Man and the Channel Islands.

- I have also amended the world database for these countries by placing all the towns in 'states' using the traditional counties of the UK and Ireland as they existed in 1865.

- To begin with, there are no players from outside the UK and Ireland. Indeed, there are no other countries in the game. I plan to gradually add other countries, initially the USA and the old 'dominions' of the British Empire as would have existed at the time.

- I don't plan to follow the real-life development of the game in terms of strategy. I have used 1871 strategy settings and will initially leave the stats settings unchanged. Player creation modifiers are changed marginally each year after 1875 with the intention of reflecting the modern day 1.000 across all fields by 2025 (although to get there would take me a very long time!).

- The only change to the strategy settings was to set a 2-man rotation with teams always starting the highest rested pitcher. This was because I wanted a 1-man rotation but didn’t want teams whose starter got injured to collapse, as had happened in the initial incarnation of this set-up.

- I don't intend to have leagues playing 'every day'. Initially, there will be one game per week, on Saturdays. This is partly because the league will initially be amateur, with no financials. Leagues will gradually turn professional and midweek games will be added but even then there will probably be no more than three games per week.

- I will often not keep to the format of 'Place name/Nickname' for team names, especially in the early years. This will cause a few difficulties with the news stories in the game but that is not a major problem

- Regions will be used to ensure that most of the initial players come from the geographical area where the league is based, at least in its early days.

- I will also use coloured jerseys rather than white or grey, although away jerseys will usually be white.

- I will not manage a team, but rather just develop and plan the league.

- Teams will initially be allowed 20 players on their active roster, with an unlimited reserve roster and no secondary roster.

- Trading will initially be disabled, and then gradually introduced as the leagues develop.

- The starting format of the Metropolitan League will be a 30 game season, each team playing six games against each of the other five, beginning in late March and ending in mid-October. There will be no play-offs, unless a tie-breaker game is needed. Future leagues will follow a similar length season as long as they remain amateur.

- There will be no ‘injured list’ as such, although it is set to one day in order to lead the AI to remove the injured player from the active roster and bring up a replacement.

- There will be no minor leagues, all leagues will have the same status ('Major League') although they will have varying league reputations. The Metropolitan League starts with a reputation of 0 in its first season.

- There is no inaugural draft or amateur draft, at the start of the league teams are filled with fictional players, having a number on their reserve roster (in addition to the 20-man active roster) allocated based on the population of the town/city they came from (at the correct point in history). New free agents will add to the pool each year.

- For college leagues, where teams lose players due to age restrictions, the free agent pool will be increased by five times the number of teams each year (i.e. 40 players in an eight team league). Every fifth year, that number will be doubled to ten per team. These players will be created at 75% development.

- Sabermetric PCMs are .800 for new leagues. They increase by .05 each preseason until reaching 1.000 ahead of the fifth year. For college leagues, the starting point is .550 and the annual increase is .025 to reach a final figure of .650.

- New teams in existing leagues are created with sabermetric PCMs set to .800 rather than the league’s current value. For college leagues, all sabermetric PCMs are set to .550 for new teams. New teams (including all teams in new leagues) have fan interest set at 50 with 0 modifier, loyalty 5 and market size default 5. For tournament teams these values are all left at zero.

- Stadium size is initially based roughly on population size and should be between 2 and 3 times the initial attendance baseline, then will increase if a certain percentage of capacity has been filled in recent seasons. No stadium may increase beyond double the size of the smallest in its league, however.

- Once PCMs start to change after 1875, players for new teams, including all teams for new leagues, are always created using settings five years behind the current date. Settings are then changed to the current year after free agent creation.

- For new leagues, coaches are created as required and their birthplaces adjusted for realism. Coaches for new teams in an existing league are automatically generated during team creation. Otherwise, the game will keep the personnel pool topped up and I will only create additional coaches if there is a shortage.

- Storylines, owner goals and suspensions are turned off.

Last edited by as5680; 03-14-2021 at 04:47 PM.
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