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Hmmm, that's interesting. I've done plenty of schedules and I import them into OOTP in order to check to make sure that they work. But if they don't, I never even considered making the changes in OOTP and then exporting the schedule. Making the changes in the schedule file itself has always been easy - I can't imagine how making the changes in OOTP would be any easier. But that's just me.
I really have no clue why exporting a schedule would change the team numbers, unless it has to do with the way the game scrambles numbers for subsequent uses of the same schedule. I'm not sure if that even qualifies as a bug. In fact, it may be working as intended. It's just that you're using the export feature in a way that was unanticipated by the designers.
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