Thread: Mission Madness
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Old 04-29-2021, 03:13 PM   #4
professor ape
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Join Date: Jan 2005
Location: The belly of the beast
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Quote:
Originally Posted by chazzycat View Post
I absolutely agree with your point about the AH being very tough for new players to upgrade their teams though. The historical card market being blown up every week by new collections has got to be a big turnoff for newer/casual players.
My assumption is that the scarcity of Mission cards does encourage those who buy point to do so in higher volumes which drives up revenue. With all of the work that Markus and team have put into the game over the years, I will never fault them for maximizing revenue. Part of that is the faith that Markus puts a great deal of that money back into improving the game. If the whales fund the hiring of more developers, then kudos to them.

However, I do worry about the long term sustainability of the model. I like having missions be difficult to complete but there needs to be a better balance where players who don’t shell out money to buy points have a path to being reasonably competitive and participate in missions. I go back to it being a supply issue. Give away more packs as rewards versus handing out points which further drives up prices. Opening packs and collecting cards is fun. Scrounging for points to hoard isn’t.
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