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Originally Posted by OrangeP47
Ah, don't take it as any actual criticism of what you're doing. Indeed, my comment was more commentary on the "compressed" natured of these stories. In real life leagues evolve over decades, centuries, but you are fitting an entire drama into 10-20 years, so it's only natural you have to run things faster. In real life I dislike it when people "kneejerk" basically and swing the pendulum back and forth so fast there's no time to see what happens, but I wasn't trying to condemn the practice for this story or anything. When you have such a limited time to work with, it really is your only option. Though I do suppose the counter to my "the league has only been around 4 years" is "its a young league it's still teething".
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I didn't think of it as criticism. I was just explaining my thought processes behind my decisions. I'll keep on tweaking things as I need to based on what I think are tasks that slow me down or just don't work as I imagined them to. I may even tweak my daily dice rolls practice and just randomly add a story here and there as needed. With the injuries turned on, I don't actually have to roll for random injury events (incidence, leave, or creature attack). Then again, they do add much more danger to the Commonwealth!
Quote:
Originally Posted by OrangeP47
Not sure I'd go swimming in that water unless it's been significantly cleaned up in the past few years in-universe 
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Fischler has the aquaboy perk, of course!